Black Bottom Parade is an experimental multiplayer game designed for the Hong Kong Campus of the Savannah College of Art and Design. BBP was selected as an IndieCade Finalist in 2011. The recently departed ride a tilting platform on a 1920's New Orleans version of the River Styx. Players control the Reapers disguised as jazz musicians with their custom controllers designed specifically for the game. The deceased dancers will follow the musicians like rats following the pied piper. If the Dancers fall off the platform their souls are forever lost to the abyss.
My Role on Black Bottom Parade:
I was the Game Designer and Technical Artist. I designed and tuned the game systems. I created a test rig for the artists so they could see what their animations would look like bypassing the need for importing into the engine and building a new executable. I imported assets into the game engine and optimized and rigged them.
Awards and Accomplishments:
- IndieCade 2011 Finalist
- On permanent exhibition at the Savannah College of Art & Design: Hong Kong Campus
- Best of Show 2011 Entelechy Competition: Savannah College of Art & Design
- Best Digital Game Prototype 2011 Entelechy Competition: Savannah College of Art & Design
- Exhibited at Game Developers Exchange 2011
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