24 Hour Game Jam: Flutter
Flutter is an experimental competitive game created during the Generate 24 game jam. Flutter was our testing ground for the technology and game design principles that would be used later in Black Bottom Parade. Players try to send swarms of butterflies to the other player's side of the game in and endless battle between night and day. The more butterflies you can send, the more it becomes your time of day or night.
My Role on Flutter:
Collaborated with my 3-person game jam team to develop the entire game in just under 23 hours.
Led team brainstorm to come up with theme, features, and user interface design.
Devised game mechanics to fit the scope of a 24-hour project and our custom IR controllers.
Implemented butterfly behaviors, user interface, scoring systems, and background dynamic background features.
Worked with our artist to implement art assets and align behaviors and animation to communicate the butterfly behavior to users.
Tuned the balance of butterfly movement, controller response, and custom physics to create a game that was easy to learn with no help and mind blowing to play for two to five minutes.
This prototype became the foundation we used to get institutional support and funding to create the Black Bottom Parade art installation at the Hong Kong Campus.
Featured on Fox 5 News Atlanta.
Featured at Open Studio Night at the Savannah College of Art & Design: Atlanta Campus
Flutter being demonstrated at Open Studio Night at the Savannah College of Art and Design.
Flutter was one of the highlights of Fox 5 News story on the Open Studio Night show at the Savannah College of Art and Design. The interview was done early on the morning of the studio showcase. The sunlight washed out the colors a bit.
One of the first LED panels that Daniel built for the Flutter custom controllers. This was the prototype for the controllers that were used in Black Bottom Parade. We used a wiimote to detect the LED's for Flutter, but switched to a PSEYE for Black Bottom Parade.
Charles and Daniel toying with the controllers once we had the sensors recognizing their input.
We rigged two sets of sensors into a makeshift bug zapper. The butterfly sees the net coming at him and tries to fly away.
The next iteration of butterfly behavior was that they are are attracted to the light of the zapper, but still don't want to touch it. The butterflies circle around the zapper, intrigued but cautious.
Here I am programming some butterfly AI during the 24 hour game jam.
23 hours into the 24 hour game jam the prototype is complete. The sun rises and shines through the window in honor of our accomplishments.